Unity Engine/ShaderGraph(3)
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ZeldaToon Graph
CustomLit을 이용한 Zelda ToonGraph 전체 그래프라 상황에 맞게 사용하지 않는 부분(메탈릭이나 스펙큘러 같은)은 제거하거나 수정하자. Unity : 2019.1.5f ShaderGraph : 5.16 LWRP & Core : 5.16 MasterNode : CustomLit Ref : https://connect.unity.com/p/zelda-inspired-toon-shading-in-shadergraph File Zelda Graph Normal SubGraph 결과
2019.06.15 -
ToonGraph 2
CustomLit을 이용한 ToonGraph Unity : 2019.1.5f ShaderGraph : 5.16 LWRP & Core : 5.16 MasterNode : CustomLit File Graph 결과
2019.06.15 -
ToonGraph
CustomLit을 이용한 ToonGraph 매번 만들기 힘드니 정리해서 올려두자... Unity : 2019.1.5f ShaderGraph : 5.16 LWRP & Core : 5.16 MasterNode : CustomLit Ref : https://www.youtube.com/watch?v=T8TCW7Vlh58 File 작업물 결과
2019.06.15